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get travelling through virtual reality

Žiga Kerec Marko Balažic

Faculty of computer and Faculty of computer and
information science, Univeristy information science, Univeristy

of Ljubljana of Ljubljana
Vecˇna pot 113 Vecˇna pot 113
1000 Ljubljana, Slovenia 1000 Ljubljana, Slovenia

ziga.kerec@gmail.com marko.balazic@gmail.com

Jure Demšar Narvika Bovcon

Faculty of computer and Faculty of computer and
information science, Univeristy information science, Univeristy

of Ljubljana of Ljubljana
Vecˇna pot 113 Vecˇna pot 113
1000 Ljubljana, Slovenia 1000 Ljubljana, Slovenia

jure.demsar@fri.uni-lj.si narvika.bovcon@fri.uni-
lj.si

ABSTRACT as part of class’s required seminar and was later on pre-
sented at Ljubljana Flow festival in June 2015. This festival
This paper consists of information about an application de- is connected to the alternative art scene and is open to con-
veloped for Ljubljana’s Flow festival. We decided to develop temporary technological experiments such as building map-
a virtual reality app, due to the fast growing market and in- ping projections and travelling through 3D virtual world.
teresting end results. The Application was built in Unity3D The initial idea consisted of a simple path leading people
- free professional game engine software, and it represents a through different visual representations of an abstract vir-
journey through an abstract landscape. The Application is tual world that would trigger corresponding emotions. The
developed for Android mobile operating system and can be whole experience is backed up with suitable background mu-
viewed through Google’s budget friendly solution for virtual sic and audio effects. The final product can be broken down
reality - Google Cardboard. to 4 different sections, the first one being a welcome scene
with a trigger to start the second scene or the main part of
Keywords the application, as shown in Figure 1. Objects that appear
in all scenes are designed in low-poly technique, which gives
Virtual reality, Android, Unity3D them a sharp and abstract look.

1. INTRODUCTION Figure 1: Start scene with trigger to start the main
part of application.
Virtual reality (VR) is one of the fastest growing markets
in computer science industry today. All major companies
are either creating or acquiring products and ideas that are
bound to be the next big thing. One of the greatest draw-
backs of VR technology is pricing of the products capable
of presenting virtual 3D world. This problem was overcome
recently when Google released a contraption called Google
Cardboard. Google Cardboard is a low-budget VR head-
set, its biggest asset is its low price, which makes it very
accessible for us students and various of our projects.

The idea for a VR app was born during the Introduction
to Design class at the Faculty of Computer and Information
Science, University of Ljubljana. The product was created

In this paper we present how we conceptualized and built
the virtual reality app for the Flow festival. In Section 2 we
present some related work and the tools required to build
and run the application. In third section we present the
narrative and imagery that shape the user experience on
his/her travel in our virtual world. We conclude this paper
with findings and possible future work.

StuCoSReC Proceedings of the 2015 2nd Student Computer Science Research Conference 43
Ljubljana, Slovenia, 6 October
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