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Gamification in Teaching Spanish in Groups of Older Adults
The purpose of this paper is to shed light on the research that has analysed
the method of gamification in teaching foreign languages to groups of el-
derly adults. The main research question was to find out the views of teach-
ers and elderly people taking part in a Spanish course in which the gamifica-
tion method was used. We used a qualitative research paradigm; the data were
collected through interviews, discussion groups and observations in various
Spanish courses for older adults organized in Slovenia during the 2022/2023
academic year. The results showed that both participants and teachers mostly
perceived positive effects of gamification, the main effect being higher mo-
tivation. Some elements of gamification (e.g. feedback, levels, participation,
time limits, relationships with people, progression, challenges) were identified
by participants as appropriate, while others (e.g. avatar, leaderboard, points,
competition, badges, dropout) were considered as less appropriate for older
adults. The teachers report the challenges they faced in relation to the use
of gamification: the characteristics of older people’s learning, the creation of
gamification, the older people’s digital competences and equipment to imple-
ment a digital form of gamification.
Keywords: gamification, older adults, foreign language, teaching Spanish, mo-
tivation
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