Page 389 - Istenič Andreja, Gačnik Mateja, Horvat Barbara, Kukanja Gabrijelčič Mojca, Kiswarday Vanja Riccarda, Lebeničnik Maja, Mezgec Maja, Volk Marina. Ur. 2023. Vzgoja in izobraževanje med preteklostjo in prihodnostjo. Koper: Založba Univerze na Primorskem
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Od opeke in malte do bajtov: razvoj virtualnih muzejev
and Distributed Learning.« American Journal of Distance Education 10 (2):
4–36.
Fopp, M. A. 1997. »The Implications of Emerging Technologies for Museums and
Galleries.« Museum Management and Curatorship 16 (2): 143–153.
Kamariotou, V., M. Kamariotou in F. Kitsios. 2021. »Strategic Planning for Virtual
Exhibitions and Visitors’ Experience: A Multidisciplinary Approach for Mu-
seums in the Digital Age.« Digital Applications in Archaeology and Cultural
Heritage 21:e00183.
Lee, T. S. C. 2023. »Designing Art Museum E-Learning Resources for Children:
Content Analysis from Education Perspectives.« Interactive Learning Envi-
ronments. https://doi.org/10.1080/10494820.2022.2162549.
Moore, P. 1995. »Learning and Teaching in Virtual Worlds: Implications of Virtual
Reality for Education.« Australasian Journal of Educational Technology 11 (2):
91–102.
Nentwig, L. 1999. »LeMO: A Virtual Exhibition of 20th Century German History.«
Computer Networks 31 (21): 2237–2244.
Povroznik, N. 2020. »Digital History of Virtual Museums: The Transition from
Analog to Internet Environment.« V Proceedings of the Digital Humanities in
the Nordic Countries 5th Conference Riga, Latvia, October 21–23, 2020, uredili
S. Reinsone, I. Skadin, a, A. Bakla¯n in J. Daugavietis, 125–136. Aachen: RWTH
Aachen University.
Psotka, J., in V. Shute. 1994. Intelligent Tutoring Systems: Past, Present, and Future.
San Antonio, TX: Armstrong Laboratory.
Schweibenz, W. 1998. »The ‘Virtual Museum’: New Perspectives For Museums to
Present Objects and Information Using the Internet as a Knowledge Base
and Communication System.« V The Virtual and the Real: Media in the Mu-
seum, uredili A. Mintz in S. Thomas, 185–200. Washington, DC: American
Association of Museums.
———. 2019. »The Virtual Museum: An Overview of its Origins, Concepts, and
Terminology.« Museum Review 4 (1). https://www.researchgate.net
/publication/335241270_The_virtual_museum_an_overview_of_its
_origins_concepts_and_terminology
Sylaiou, S., V. Kasapakis, E. Dzardanova in D. Gavalas. 2018. »Leveraging Mixed
Reality Technologies to Enhance Museum Visitor Experiences.« V 2018 In-
ternational Conference on Intelligent Systems (IS), 595–601. Funchal: Insti-
tute of Electrical and Electronics Engineers.
Sylaiou, S., F. Liarokapis, K. Kostakis, P. Patias in C. Vasilakis. 2009. »Virtual Mu-
seums, a Survey and Some Issues for Consideration.« Journal of Cultural
Heritage 10 (4): 520–528.
Winn, W. 1993. A Conceptual Basis for Educational Applications of Virtual Reality.
Seattle, WA: University of Washington.
Xu, W., T. T. Dai, Z. Y. Shen in Y. J. Yao. 2021. »Effects of Technology Application
389
and Distributed Learning.« American Journal of Distance Education 10 (2):
4–36.
Fopp, M. A. 1997. »The Implications of Emerging Technologies for Museums and
Galleries.« Museum Management and Curatorship 16 (2): 143–153.
Kamariotou, V., M. Kamariotou in F. Kitsios. 2021. »Strategic Planning for Virtual
Exhibitions and Visitors’ Experience: A Multidisciplinary Approach for Mu-
seums in the Digital Age.« Digital Applications in Archaeology and Cultural
Heritage 21:e00183.
Lee, T. S. C. 2023. »Designing Art Museum E-Learning Resources for Children:
Content Analysis from Education Perspectives.« Interactive Learning Envi-
ronments. https://doi.org/10.1080/10494820.2022.2162549.
Moore, P. 1995. »Learning and Teaching in Virtual Worlds: Implications of Virtual
Reality for Education.« Australasian Journal of Educational Technology 11 (2):
91–102.
Nentwig, L. 1999. »LeMO: A Virtual Exhibition of 20th Century German History.«
Computer Networks 31 (21): 2237–2244.
Povroznik, N. 2020. »Digital History of Virtual Museums: The Transition from
Analog to Internet Environment.« V Proceedings of the Digital Humanities in
the Nordic Countries 5th Conference Riga, Latvia, October 21–23, 2020, uredili
S. Reinsone, I. Skadin, a, A. Bakla¯n in J. Daugavietis, 125–136. Aachen: RWTH
Aachen University.
Psotka, J., in V. Shute. 1994. Intelligent Tutoring Systems: Past, Present, and Future.
San Antonio, TX: Armstrong Laboratory.
Schweibenz, W. 1998. »The ‘Virtual Museum’: New Perspectives For Museums to
Present Objects and Information Using the Internet as a Knowledge Base
and Communication System.« V The Virtual and the Real: Media in the Mu-
seum, uredili A. Mintz in S. Thomas, 185–200. Washington, DC: American
Association of Museums.
———. 2019. »The Virtual Museum: An Overview of its Origins, Concepts, and
Terminology.« Museum Review 4 (1). https://www.researchgate.net
/publication/335241270_The_virtual_museum_an_overview_of_its
_origins_concepts_and_terminology
Sylaiou, S., V. Kasapakis, E. Dzardanova in D. Gavalas. 2018. »Leveraging Mixed
Reality Technologies to Enhance Museum Visitor Experiences.« V 2018 In-
ternational Conference on Intelligent Systems (IS), 595–601. Funchal: Insti-
tute of Electrical and Electronics Engineers.
Sylaiou, S., F. Liarokapis, K. Kostakis, P. Patias in C. Vasilakis. 2009. »Virtual Mu-
seums, a Survey and Some Issues for Consideration.« Journal of Cultural
Heritage 10 (4): 520–528.
Winn, W. 1993. A Conceptual Basis for Educational Applications of Virtual Reality.
Seattle, WA: University of Washington.
Xu, W., T. T. Dai, Z. Y. Shen in Y. J. Yao. 2021. »Effects of Technology Application
389